![]() The levels of spell energy you have stored must be equal to or greater than the level of the spell you want to cast, and you must have at hand (and expend) any material components required for the spell. You can use captured spell energy to cast any spell you know or have prepared, but spells so cast don't disappear from your list of prepared spells or count against the number of spells you can normally cast per day (so you so must keep a running total of spell levels absorbed and used). Likewise, if you're struck by disintegrate cast as a 6th-level spell with four levels of absorption remaining, two levels of the spell remain, and you take only 33% (1/3) of the damage you would normally take from the spell. If affected, any saving throw the spell allows you still applies. ![]() Absorption absorbs three levels of the spell, resulting in a 40% chance (2/5) that you will be affected normally. For spells that create effects, use the result as a percentage chanceįor example, you have three spell levels of absorption remaining and are struck by dominate person cast as a 5th-level spell. For spells that deal damage, use the result to determine what fraction of the damage you take. Absorb Elements Edit 1st-level abjuration Casting Time: 1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage Range: Self Components: S Duration: 1 round The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. If a spell is only partially absorbed (because its level exceeds the number of levels remaining to be absorbed), divide the number of spell levels left unabsorbed by the original spell level. Absorb Elements 5e School: Abjuration Level: 1 Casting Time: Special Range: Self Components: S Duration: 1 round Spell Description 1 Reaction, which you take when you take acid, cold, fire, lightning, or thunder damage The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. The level of each spell you absorb is subtracted from the total. Once the spell is cast, you can absorb 1d4+6 spell levels (rolled secretly by the DM). Touch spells, effect spells, and area spells that affect you cannot be absorbed. Absorption absorbs only ranged spells that have you as a target. Spells and spell-like effects that target you are absorbed, their energy stored to power spells of your own.
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